Your children‘s early education at your hand
Suggested ages 6–10
My word: __________. Draw or write about its meaning. Four spacious sections support drawing, dictation or writing, with editable labels and a short instruction. Suggested ages 6–10; choose by readiness.
Suggested ages 5–8
Read each sentence. Draw exactly what it says. Four spacious sections support drawing, dictation or writing, with editable labels and a short instruction. Suggested ages 5–8; choose by readiness.
Suggested ages 6–10
Plan a story with pictures, labels or sentences. Four spacious sections support drawing, dictation or writing, with editable labels and a short instruction. Suggested ages 5–10; choose by readiness.
Suggested ages 6–9
Make a pretend invitation. Add the details your guest needs. Four spacious sections support drawing, dictation or writing, with editable labels and a short instruction. Suggested ages 6–10; choose by readiness.
Suggested ages 6–10
Show how to do something. Draw each step and add a short caption. Four spacious sections support drawing, dictation or writing, with editable labels and a short instruction. Suggested ages 5–10; choose by readiness.
Suggested ages 7–11
Research an animal. Draw or write true facts. Four spacious sections support drawing, dictation or writing, with editable labels and a short instruction. Suggested ages 6–11; choose by readiness.
Suggested ages 7–10
Choose a topic. Explain your opinion with reasons. Four spacious sections support drawing, dictation or writing, with editable labels and a short instruction. Suggested ages 6–11; choose by readiness.
Suggested ages 4–9
Grow a seed with an adult. Add a date and draw what you see each time. Four spacious sections support drawing, dictation or writing, with editable labels and a short instruction. Suggested ages 4–10; choose by readiness.
Suggested ages 6–10
Observe from a safe place with an adult. Draw the Moon as you see it; mark cloudy nights. Four spacious sections support drawing, dictation or writing, with editable labels and a short instruction. Suggested ages 6–11; choose by readiness.
Suggested ages 4–9
Place safe textures under this paper. Rub gently with the side of a crayon. Four spacious sections support drawing, dictation or writing, with editable labels and a short instruction. Suggested ages 4–9; choose by readiness.
Suggested ages 6–11
Look closely at each real object. Draw it without lifting your pencil. Four spacious sections support drawing, dictation or writing, with editable labels and a short instruction. Suggested ages 6–12; choose by readiness.
Suggested ages 4–8
Arrange four picture cards to retell how a seed grows. Start with the pictures, then use the captions or tell the story aloud. Original printable cards, shuffle seed and a separate suggested order are included.
Suggested ages 5–8
Find a missing part in a part–whole diagram. A solved example shows how the two parts combine; change the number range and seed for four new problems.
Suggested ages 5–7
Complete a ten frame by drawing the missing beads, then record the number bond to ten. Filled and outlined beads remain distinct in grayscale.
Suggested ages 6–10
Calculate four aligned sums, differences or products. Numbers and answer keys update together; subtraction stays nonnegative. Use the printed example to check alignment.
Suggested ages 6–9
Draw dots in four rectangular arrays and record each product. Factors up to six keep the boxes large enough to mark; a completed example links rows and columns to multiplication.
Suggested ages 6–9
Share pictured counters equally between the outlined groups and record the quotient. All divisions are exact; an optional separate key shows each group's share.
Suggested ages 6–9
Find the number that balances two sums. The missing value is always a nonnegative integer, with a completed example and a separate answer key.
Suggested ages 6–10
Build four addition pyramids: each upper brick is the sum of the two directly below it. Start with small bottom numbers, then increase the range.
Suggested ages 7–11
Use the sum on each edge to recover the three corner numbers. A solved triangle demonstrates the rule; generated clues always have exactly one nonnegative integer solution.
Suggested ages 5–9
Complete a four-by-four symbol grid. Each row, column and bold two-by-two box contains one of each symbol. Three clue levels, a seed and a separate key are available; every puzzle has one solution.
Suggested ages 7–12
Shade a five-by-five picture using the run lengths beside rows and columns. A visual example shows the gap rule. Each original picture is checked for a complete deduction path without guessing.
Suggested ages 5–10
Find familiar words in a large letter grid. Start with forward horizontal words, then add vertical and diagonal directions. Every listed word appears exactly once in the allowed directions, with an optional separate key.
Suggested ages 6–12
A two-player pencil game: connect adjacent dots, claim completed squares and earn another turn. Mark boxes with initials and count scores at the end; the player with more boxes wins.
Suggested ages 6–11
Write four familiar three-letter words into a connected crossword. Choose original picture clues or short definitions, a word bank and a filled starter word. Three reviewed word sets preserve every crossing and numbered entry; a separate answer key is optional.
Suggested ages 7–12
Decode a short message by matching each number symbol to a letter. A complete key makes the starter level unambiguous. A partial key offers an open challenge with a disclosed sample answer, while repeated symbols always stand for the same letter.
Suggested ages 9–12
Rebuild a sentence using only the letters in the tray below each column. Blocked spaces show word boundaries, and a filled first word demonstrates vertical placement. Custom short phrases retain an exact letter inventory; the key gives one sample reconstruction where alternatives may be possible.
Suggested ages 5–8
Read or draw bounded base-ten bead models in labeled tens/ones, hundreds/tens/ones, or four-place columns. Internal zero is introduced deliberately. A worked model and optional separate key link grouped beads to their numeral.
Suggested ages 5–8
Reconstruct missing numbers on disconnected fragments of a hundred chart. Children use both horizontal increments and vertical tens, making this materially different from a linear missing-number trail. Full-chart support, then cross and corner fragments with one anchor.
Suggested ages 6–9
Shade a requested fraction or name an already shaded region in circles and bars. Pair one solved example with a deliberately unequal partition to show that equal parts matter. Halves and quarters before thirds and sixths; naming and shading modes.
Suggested ages 7–10
Align strips of equal overall length and find fractions ending at the same point. Children can cut and overlay strips, then record equivalent names without relying on cross-multiplication. Halves and quarters, then thirds/sixths and mixed denominator comparisons.
Suggested ages 7–10
Place fraction labels at ticks on a number line, including values beyond one. Unlike fraction pictures, this makes the unit interval and distance from zero central to the task. Marked unit fractions, then missing ticks and improper fractions.
Suggested ages 9–12
Shade tenths and hundredths on a common hundred-grid and write the decimal. Adjacent grids can show numbers above one; a place-value strip connects the picture with notation. Tenths to hundredths; then compare values such as 0.4 and 0.35.
Suggested ages 6–9
Read analog clocks or draw their hands from a digital time. The model differentiates hand lengths, while a small minute ring can be removed as skill grows. Hours, half-hours, quarter-hours and five-minute intervals.
Suggested ages 7–10
Draw forward hops on a timeline from a pictured start clock to an end clock. Split a difficult duration at the next hour rather than treating clock notation as ordinary decimal subtraction. Same-hour intervals, then crossing an hour and noon.
Suggested ages 6–9
Make a target value in Canadian cents in two different ways. The starter level uses 10¢ and 5¢ coins; higher levels add 25¢ coins and larger targets. Denomination labels keep coin recognition separate from calculating value. The separate key supplies two valid sample combinations.
Suggested ages 7–10
Count interior unit squares and trace the outside boundary of a shape, recording two different measures. Paired shapes can have equal area but different perimeters, giving the comparison a visible purpose. Rectangles before stepped shapes; compare two shapes before constructing one.
Suggested ages 6–10
Join dots to make a polygon satisfying a small set of visual constraints, such as four sides and one line of symmetry. Blank grids invite multiple valid answers instead of simple silhouette copying. Copy a model, then construct from side, area or symmetry constraints.
Suggested ages 8–12
Enlarge a small square on a unit grid by a factor of two, three or four. Copy equal-size units, then record the new side length and the number of covered squares. The solved model and key distinguish the side multiplier from the area multiplier.
Suggested ages 8–11
Split a multiplication into visible place-value regions, fill each partial product and combine them. The scaffold lets a learner connect a rectangle model with the written multiplication they will use later. Two by one digit, then two by two; gradually remove region labels.
Suggested ages 8–12
Record each quotient digit beside a clear divide, subtract and bring-down scaffold. A small completed example gives the reading order; this is practice after a lesson, not a self-teaching replacement. Exact one-digit divisors, then remainders, then two-digit divisors.
Suggested ages 5–8
Place simple furniture symbols on a blank room outline to make a bird's-eye map. A tiny side-view-to-top-view example explains the shift in viewpoint; use an imaginary room if a real layout is not wanted. A few major objects, then a key and relative distances.
Suggested ages 4–7
Thread a lace through marked holes around a sturdy card. A two-hole example shows the in-and-out movement, and numbered perimeter holes show the order. Adults prepare holes before the activity. Eight widely spaced holes, then twelve closer holes.
Suggested ages 5–8
Weave strips over and under a slotted paper mat using a small diagram of the first two rows. Alternating contrast makes missed crossings visible; the finished mat can become a simple picture or card. Wide strips and few slots, then narrower strips and alternating patterns.
Suggested ages 3–6
Place clothespins on large marked spots around a card edge. The task is physical placement rather than a disguised counting quiz; a finished edge segment models where each clip goes. Eight spaced targets, then twelve closer targets.
Suggested ages 4–8
Fill large patches using dotted, wavy, looping or angular marks shown in a small sample strip. The child invents a visual texture rather than tracing a prescribed path; the page becomes a personal mark library. Two contrasting marks, then vary spacing, direction and pressure.
Suggested ages 4–10
Mix two small paint samples and place the result between their source swatches. Starter mixes primary paints. Growing offers a ratio recording space for chosen colors, then experiments with adding white or black.
Suggested ages 7–11
Fill a five-step strip from light to dark, then use those values to shade a simple form. A single light-source arrow links the practice strip to the drawing; no long color-theory explanation is needed. Three values before five; flat patches before shading a sphere.
Suggested ages 5–10
Cut a small collection of paper shapes, arrange them on a frame and compare two compositions before gluing. Keep the cut-away scraps available so empty spaces become usable design elements too. Few large shapes, then overlaps and intentional empty areas.
Suggested ages 5–10
Make a small stamp or foam plate and print it in a sequence of boxes, changing one variable such as direction or ink color. The repeated impressions reveal the relation between the plate and its prints. Single-color repeated marks, then rotations and a two-color layer.
Suggested ages 5–8
An adult says a familiar word while the child drops the crossed-out sound token and points to the remaining word’s picture. Starter removes the first sound; Growing removes the last. The separate key names each result. Use a natural pronunciation, without adding a vowel to consonants; bow means the ribbon bow.
Suggested ages 5–8
Change one letter on each rung to reach the final picture. Equal letter boxes keep the comparison visible, and a small drawing supplies each clue. Starter follows cat → hat → hot → pot; Growing follows star → scar → scan → span → spin. The separate key fills every rung with a reviewed real word. An adult may name unfamiliar picture clues before starting.
Suggested ages 5–7
Thread a printed onset strip through two adult-cut slits, then slide it beside the fixed rime and read each resulting word. Starter uses c, h, m and r with -at; Growing uses sp, gr, th and p with -in. Two picture checks support meaning, and the separate key lists only real combinations. Print at actual size and use card for the holder.
Suggested ages 6–8
Cut three word strips and fold the final e behind each dotted line. Read the short word, open the flap and read the changed word, then point to both pictures and record the spellings. Starter uses cap/cape, pin/pine and kit/kite; Growing uses cub/cube, tub/tube and tap/tape. The separate key labels both drawings; no exception or nonsense pair is included.
Suggested ages 6–8
Cut mixed word-and-picture tiles, join two to make an established compound, then draw the whole word’s meaning in a large response frame. A tiny snow + ball example shows the action. Starter uses sunflower, rainbow and cupcake; Growing uses toothbrush, football and snowman. The separate key shows the complete spellings and their two parts.
Suggested ages 7–10
Stack three word flaps over a base card, glue only the shaded tabs and flip each base beside a fixed affix. Starter uses re- with pack, tie and lock, with a circular cue for “again.” Growing uses -er with jump, sing and teach, with a person cue. One compact word-and-meaning response records the change; the separate key lists all three legal forms. These examples need no spelling adjustment.
Suggested ages 6–9
Cut eight mixed syllable tiles and build four words beside original outline pictures. Starter uses closed/closed chunks in rabbit, sunset, napkin and picnic; Growing uses open-first chunks in robot, pony, tulip and open. Read the printed syllables, then blend the whole word. The separate key shows the instructional division; adults should review pronunciation and introduce any unfamiliar pictured word.
Suggested ages 6–9
Read a short sentence and circle the one picture that satisfies every detail. Near-identical scenes contrast above/below, inside/outside, quantities and left/right positions. Starter offers two choices per sentence; Growing offers three. The separate key outlines the sole matching scene, so the activity checks precise meaning rather than a single keyword.
Suggested ages 5–8
Write short labels beside an original flower diagram, following four distinct leader lines. One completed flower label models the convention. Starter offers leaf, stem and roots in a word bank; Growing removes the bank and adds space for one visible detail about a part. This is purposeful part-label writing, with no single required sentence or closed answer key.
Suggested ages 5–8
Look at an original scene of a cat on a mat with a ball nearby, say a whole thought and write a caption. Starter offers who/action/place cues and a short sentence opening; Growing removes the starter and leaves room for an optional detail. Accept dictation or several sensible sentences. This is original composition rather than assembling supplied word tiles.
Suggested ages 7–10
Repair a short note while keeping its meaning. A miniature before-and-after example and a compact checklist show the intended editing targets. Starter checks capitals only; Growing checks capitals, a missing word space and sentence punctuation. The separate key provides the agreed clear note. Familiar words keep the focus on revision rather than difficult vocabulary.
Suggested ages 6–9
Cut place-value arrow cards, align their right tips over the printed digit windows, then slide them apart to see the expanded parts. Small cards go on top of larger ones. Starter composes 47 and 52 with tens/ones labels; Growing composes 3407 and 2030 without those labels. Zero cards retain their place-width, and gray zeros are alignment placeholders. Record each sum; the separate key preserves internal zero columns.
Suggested ages 6–9
Place paper tokens on labeled columns and physically return ten units to the bank in exchange for one token of the next place. A tiny ten-for-one model explains the trade, and ten distinct unit positions keep the quantity visible. Starter exchanges 13 ones into one ten and three ones; Growing chains 9 tens and 14 ones through 10 tens and 4 ones into 1 hundred, 0 tens and 4 ones. Adults prepare the tokens; the separate key records value-conserving trades.
Suggested ages 7–11
Cut and fold an original six-face net using solid cut edges, dotted fold edges and shaded glue tabs. A small finished-solid drawing identifies corresponding front, top and right faces. Starter constructs a cube and finds opposite faces; Growing constructs a rectangular prism and predicts adjacency and opposite pairs. Every glue seam has one tab, exact folded geometry closes the solid, and the separate key answers the face questions. Adult cutting and gluing support is needed; physical assembly has not been trialed.
Suggested ages 6–11
Use the complete pair-to-result table to build two triangles from three colored symbols. Matching pairs keep their symbol; different pairs produce the third. Starter supplies each bottom row; Growing leaves lower entries missing and provides enough clues for exactly one completion. Shapes distinguish the colors in grayscale. A separate key completes every cell.
Suggested ages 6–10
Cover a six-square silhouette with repeated copies of one tile, rotating pieces when needed. Starter supplies three dominoes. Growing adds two straight three-square bars and asks which tile can work. The separate key shows one valid domino cover and explains why the bars cannot fit: the forced bottom placement leaves a bent region. Adults prepare the cut pieces; print at actual size.
Suggested ages 7–11
Take one token from each nonempty pile and collect those tokens into a new pile. A crossed-token example shows the action; draw successive states and circle the first repeated pair. Starter conserves six tokens over three steps; Growing conserves ten over five. Empty piles disappear and pile order does not matter. A separate key draws every state; use loose counters before recording.
Suggested ages 6–10
Choose the missing tile using the compact rule printed above each matrix. Starter offers two two-by-two tasks that change count or fill. Growing combines increasing counts across a three-by-three matrix with clockwise quarter turns down its rows. An asymmetric L makes rotation visible. Systematic choices differ in one relevant feature; the separate key fills the blank and marks the sole matching choice.
Suggested ages 5–8
Mount an original shoe outline on firm card, punch its six well-spaced eyelets and thread from the lower pair through opposite holes, leaving equal ends. Two contrasting lace ends are identified as solid A and dashed B in the grayscale diagrams. Starter practices the left-over-right starting half-knot. Growing follows the same starting knot into a two-loop bow, reversing the crossing to right-over-left for a balanced finish. Eight original schematic views retain lace identities, crossing depth gaps and directional arrows. Adults prepare the card and demonstrate beside the child. The two-dimensional guide supports supervised practice; there is no fixed worksheet answer key.
Suggested ages 6–10
Trace an illustrated candidate key for a named Southern Ontario set. Starter contrasts an eastern white pine five-needle bundle with a sugar maple broad blade, five lobes, rounded notches and opposite twig pairs. Growing adds northern red oak bristle-tipped lobes and paper birch egg-shaped, double-toothed leaves, both with alternate arrangement. Original drawings show leaf shape and twig structure; the child sketches the observed specimen and records a possible candidate or Unknown. Unclear, compound or nonmatching leaves remain unknown. Pictures are not to scale and several species can resemble these candidates; confirm with a local guide. University and forestry references review the selected features, without making this small worksheet an exhaustive species determination.
Suggested ages 4–8
Predict, gently place an object in a shallow water tray, then record whether it floats or sinks. Starter offers a metal spoon, wood block, dry sponge and foil ball, with separate prediction and observation circles. Growing compares a ball and boat reshaped from the same untrimmed foil piece, with three trials per shape. The tray and placement stay the same while shape changes. Real objects and water conditions differ; the sheet provides no predetermined result key. An adult supervises the shallow tray.
Suggested ages 7–11
Cut and fold two original paper helicopters, using solid cut lines, dashed fold lines, three equal body panels and opposing rotor folds. Starter compares 150-unit and 210-unit blade lengths while retaining the same body, paper, clips and release height. Growing offers three equal-tip trim choices on the longer rotor. Release both together at standing-hand height over a clear floor, without pushing, and record the first down and whether each spins across three trials. Adult cutting and assembly help are required; actual flight results remain open.
Suggested ages 6–10
Cut an original symmetric winged figure from light card and support its pointed center on a fingertip. Secure two identical coins at paired circles. Starter begins with the low outer pair and then invites two personal placements. Growing compares head, arm and low outer pairs while retaining the same figure and coins. Three record rows combine a balance observation with a miniature outline for marking coin positions. The page explores how weight placement changes balance; card stiffness, tape and coins affect real outcomes, so there is no fixed success key. Adults cut the figure and secure the weights.
Suggested ages 6–10
Build an original paper rocket around a wider straw sleeve whose top is sealed and whose base remains open over a freely sliding narrow launching straw. Starter repeats three launches of one body. Growing compares identical paper bodies, with two additional mirrored fins on B and visible glue positions. Keep sleeve length, launcher, launch line, angle and person the same; measure along the floor from the launch line to the first landing. Three measurements per design support a real comparison rather than an expected distance. Adult assembly and a clear launch space away from faces are required.
Suggested ages 5–9
Release one large ball from a marked position on a low, steady board without pushing. The diagram anchors the floor measurement at the ramp end and follows it to the ball's stopping point. Starter records three predictions and distances at one height. Growing compares three rolls at each of two support heights while retaining the same ball, board, floor and release mark. Record both heights and each actual stopping distance; the worksheet makes no promise that all trials or surfaces behave alike. An adult prepares the ramp on a clear floor.
Suggested ages 7–11
Decode an original black-and-white image from alternating run lengths. Every row begins with a white run, including a leading zero when its first cell is black; all later runs are positive. An eight-cell worked row demonstrates 0, 2, 3, 3. Starter reveals a six-by-six heart and asks the child to encode one supplied row. Growing reveals an eight-by-eight rocket and provides four blank eight-cell rows for an original picture and partner code. Every supplied run list exactly fills its row. The separate key shows the decoded picture and closed encoding answer; original partner pictures have no fixed answer.
Suggested ages 5–9
Observe a real soaked kidney bean prepared and opened by an adult, then draw its outside and its two inside halves. An original reference distinguishes the seed coat, a cotyledon and the tiny embryo along the inner edge. Starter uses Seed coat, Seed leaf and Baby plant labels and asks the child to point to a visible part. Growing introduces Cotyledon and Embryo, asks for label arrows on the child's own drawing and provides a short observation line. The bean has two cotyledons; its food supply is stored there, rather than being labeled as a separate endosperm. Specimens can differ from the guide. This observation task has no fixed answer key.
Suggested ages 5–9
Cut original picture circles and arrange them around a clockwise wheel. Starter follows a monarch butterfly through egg, caterpillar, chrysalis and adult, with the egg placed as a starting example and three shuffled pictures to add. Growing uses a common bean plant: seed, germinating seed, seedling, flowering plant and pod with seeds, with five mixed pictures, a seed label anchoring the start and a label bank. The closing arrow represents eggs or seeds for the next generation; an adult does not transform backward. The separate key shows the completed order and labels. Adults help prepare the cuts. All pictures retain their printed scale.
Suggested ages 6–10
Follow six original before/after panels to fold a traditional dog face from a separate square of paper. Starter keeps three simple folds separate: the diagonal, left ear and right ear, then drawing the face. Growing adds a center fold/unfold and a front-layer chin fold, for five creases. Paper orientation stays consistent, dotted lines locate creases and arrows show the moving corner. Adults demonstrate unfamiliar folds; use approximately 15 cm square paper. The finished model is open artwork, with no answer key. Geometry and print output are checked; physical assembly has not been trialed.
Suggested ages 7–11
Print an original card on light card stock, fold it, cut equal slits inward from the folded edge and reverse the projecting strip. Four illustrated assembly steps distinguish solid cuts, dashed folds and gray glue areas. Starter has one tree support; Growing has separate flower and tree supports with different depths. Attach each figure only at its gray foot, with the foot on the lower support hinge. The side view shows the card open at a right angle. The geometry closes within the card and keeps the two figures apart. Adults assist with cutting; physical assembly has not been trialed. Decoration is open, so no answer key is needed.
Suggested ages 8–12
Locate every straight ship using row and column ship-cell totals, a pictured fleet inventory and revealed ship/water cells. Different ships cannot touch, even at corners; mark all remaining water with dots. Starter uses a four-by-four board with lengths two and one; Growing uses five-by-five with lengths three, two and one. The revealed square gives no extra orientation clue. Both original layouts are unique, and the separate key marks ships and water.
Suggested ages 8–12
Fill each connected heavy-line region of size n with every number from one through n. Equal numbers cannot touch horizontally, vertically or diagonally. A three-cell example explains the inventory; there is no Sudoku row rule. Starter uses four-by-four, Growing five-by-five with differently shaped regions and fewer given values. Region sizes vary from two to five. Both original puzzles have one solution. The separate key fills every cell.
Suggested ages 7–12
Fill each row and column with one through the grid size exactly once, while meeting every outlined cage target. A solved two-cell sum shows the notation. Starter uses three-by-three addition/subtraction; Growing uses four-by-four and adds multiplication or exact division. Subtraction and division use the larger of two values first. Cage numbers may repeat when they share no row or column. Both original puzzles have one solution, shown on a separate key.
Suggested ages 4–8
Cut original illustrated pieces and rebuild a house-and-garden scene in an equally scaled frame. Starter has four connected L-shaped pieces plus a faint full picture and contour guides. Growing has six connected pieces and a blank frame, so picture continuities and boundaries guide assembly. No labels substitute for matching contours. The separate key shows the completed scene and seams. Adults prepare the cuts; each piece retains the exact source geometry and print scale.
Suggested ages 7–12
Pair each tree with one tent in a cell immediately above, below, left or right. Tents cannot touch, even at corners; row and column totals count only tents. A small paired example and a shaded exclusion halo show the rules. Starter has three trees on four-by-four; Growing has five on five-by-five. Each original board has one tent layout, with a verified one-to-one pairing. The separate key places every tent; equivalent tree pairings are not counted as new layouts.
Suggested ages 8–12
Place one star in each row, column and connected outlined region. Stars cannot touch, including diagonally; a shaded halo demonstrates the exclusion. Starter uses five-by-five and Growing six-by-six, both with one star per line and region. Repeated region letters distinguish boundaries in grayscale. Each original board has exactly one placement. The separate key marks all stars; no two-star rule is introduced at the growing level.
Suggested ages 7–11
Fill each tube in an unbroken prefix starting at its round bulb until row and column counts match. A tiny two-cell fill shows the direction and includes the bulb in the count. Empty, partial and full tubes are allowed. Starter uses four-by-four; Growing five-by-five with different tube lengths and turns. Tubes partition the grid without sharing cells, and both original boards have a unique fill pattern. The separate key darkens the filled portions. This is a deduction puzzle, not a temperature-reading lesson.
Suggested ages 8–12
Place lamp symbols so every white cell is illuminated along its row or column, stopping at dark walls. A miniature cross shows how light stops at a wall; a wall clue counts lamps immediately above, below, left and right. Lamps may not shine on one another. Starter uses four-by-four, Growing five-by-five with more walls and interacting clues. Both original boards have a unique lamp layout. The separate key marks lamps and lit cells.
Suggested ages 9–12
Shade one side-connected sea around white islands. Each island contains exactly one clue and has that many cells; islands cannot share a side, and the sea cannot contain a solid two-by-two block. A complete legal miniature contrasts a crossed-out sea block. Starter uses three-by-three; Growing uses four-by-four. Both original boards have a unique shading. The separate key shades the sea. Demonstrate the rules before independent use.
Suggested ages 7–11
Draw rectangular boundaries so each region contains exactly one clue and its number of cells equals that clue. A solved two-cell patch introduces area. Starter uses a four-by-four grid; Growing uses five-by-five with more interacting regions. Squares count as rectangles, every cell must be covered exactly once, and both original boards have a unique partition. The separate key outlines all regions.
Suggested ages 8–12
Connect adjacent dots into one closed, nonbranching loop. Four tiny patches show zero, one, two and three surrounding edges; empty cells impose no edge count. Starter uses a three-by-three clue grid, Growing a four-by-four grid with more blanks. Every original board is checked for one loop solution, exact counts and connectedness. A separate key draws the loop. Demonstrate the rule before independent use.
Suggested ages 8–12
Connect numbered islands using straight horizontal or vertical bridges, stopping at the nearest island. Single and double links are pictured; each number counts incident bridges, links may not cross, and all islands must form one network. Starter has five islands; Growing has eight with crossing alternatives to exclude. Each original network has exactly one solution. A separate key draws every bridge.
Suggested ages 6–10
Join matching numbered endpoints by paths through cell centers, moving horizontally or vertically. Paths must not cross, branch, share a cell or pass through another endpoint. This explicitly stated version requires every cell to be used. Starter uses three pairs on a four-by-four board; Growing uses four pairs on five-by-five. Both original boards have unique path sets under those rules. A separate key traces all paths.
Suggested ages 5–8
Read an original grid map by matching distinct grayscale symbols to a legend. A completed first marker models the task. Levels introduce three, four or five places, and each numbered marker has one identified place. A seed changes the positions; a separate key is optional.
Suggested ages 6–10
Follow a sequence of north, south, east and west moves on a small map to reach a hidden destination. A fixed compass rose prevents confusion with a character's own left and right. Single-step moves, then multi-step routes and optional diagonals.
Suggested ages 7–11
Use column and row labels to find or record locations on a map. A highlighted example shows which coordinate comes first; the child alternates decoding a location and encoding one. Letter-number cells, then a reviewed map-grid convention for older learners.
Suggested ages 5–9
Place event icons on a correctly aligned monthly calendar, then read before/after dates and count elapsed days within the month. Choose year, month, weekday convention and up to three events. Event dates are checked against the month length, including leap years; an optional separate key is available.
Suggested ages 4–7
Find the target symbols. Mark every match.
Suggested ages 4–6
Say the picture names with an adult. Connect pictures whose spoken names rhyme. More than one match can be valid.
Suggested ages 5–8
Cut and arrange the word tiles into a sentence. An adult can cut, or you can point and say the words.
Suggested ages 4–6
Make the target quantity in each frame. Use pencil marks or supervised counters.
Suggested ages 4–7
Count both collections. Compare how many objects each contains.
Suggested ages 5–8
Follow the number rule and fill the empty spaces.
Suggested ages 5–7
Act out each story, then draw or write how many there are now.
Suggested ages 5–8
Use both the row and column rules to place each card. An adult can cut the cards.
Suggested ages 3–6
Help the traveler reach the goal. Use a finger or pencil to follow the visible path.
Suggested ages 3–7
With adult supervision and suitable scissors, cut each strip from start to finish. An adult can cut the strips apart first.
Suggested ages 4–8
Join the labeled dots in order, then connect the last dot back to the first.
Suggested ages 5–9
Draw the missing half as a reflection across the dotted mirror line.
Suggested ages 4–9
Cover the target using the matching shape pieces. Keep pieces at their printed size, then rotate and fit every piece. An adult can cut the pieces, or you can draw the shapes.
Suggested ages 4–8
Use the code to choose a color for every region. Write the color names if you prefer.
Suggested ages 4–9
Compare the two scenes and circle the deliberate changes.
Suggested ages 4–9
Find and circle every target in the scene. Use the checklist to track your discoveries.
Suggested ages 3–8
An adult cuts the cards. Print on opaque paper and keep the backs identical. Shuffle face down; turn over two at a time and keep matching pairs. For an easier game, start face up. Play together or take turns.
Suggested ages 4–8
Use a die and a large supervised marker, or a pencil to mark your position. Roll, move, and try the activity; passing is always allowed.
Suggested ages 5–9
Use absolute arrows: up, right, down, left. Plan commands that move the robot to the goal without entering blocked squares.
Suggested ages 4–8
Read a new word and its meaning with an adult. Turn the page to look at its illustration. Print double-sided to make one word card.
Suggested ages 4–8
Look at the model. Trace, copy, then try writing on your own.
Suggested ages 3–6
Build your name with letter tiles. An adult can cut the tiles so you can focus on the puzzle.
Suggested ages 3–6
Count the objects in each box. Choose the matching numeral. An empty box has zero objects.
Suggested ages 3–7
Look at the grouping rule. Decide where each picture belongs.
Suggested ages 3–8
Listen to the caller and mark a matching square. A full row, column, or diagonal wins. Use pencil marks instead of small counters.
Suggested ages 4–9
Start at the arrow. Draw a path through the passages to the finish without crossing a wall.
Suggested ages 4–7
Cut out the pictures at the bottom of the page. Paste the pictures in the blank spaces to complete the patterns.
Suggested ages 3–8
Colour the pictures and try to stay within the lines.
Suggested ages 3–6
Follow the dotted lines to trace the shapes and paths.
Suggested ages 4–8
Practice writing the letters and words in manuscript style.
Suggested ages 5–7
Look at each picture and find the correct word that matches it from the choices below.